- #Libgdx 3d blender models mac os x#
- #Libgdx 3d blender models install#
- #Libgdx 3d blender models 64 Bit#
- #Libgdx 3d blender models generator#
Jglfw makes extensive use of jnigen and shows how easy it can be to wrap a native API for use in Java.Write 2D or 3D games, let libGDX worry about low-level details. They can be executed from the command line, or from Java: // Build natives:īuildExecutor.executeAnt("jni/build-windows32.xml", "-v", "-Drelease=true", "clean", "postcompile") īuildExecutor.executeAnt("jni/build-windows64.xml", "-v", "-Drelease=true", "clean", "postcompile") īuildExecutor.executeAnt("jni/build.xml", "-v", "pack-natives") The generated Ant build scripts will compile the native libraries and package them in a JAR. One the targets and config are in place, it's time to generate the Ant scripts via the AntScriptGenerator: new AntScriptGenerator().generate(config, linux32, linu圆4, windows32, windows64, macosx, android, ios)
The easiest way of using the config looks like this: BuildConfig config = new BuildConfig("gdx") You can also specify there the build files should be output to, etc.
#Libgdx 3d blender models mac os x#
You specify the name of the shared/static library, eg "gdx" which will end up as gdx.dll on Windows, libgdx.so on Linux and Android, libgdx.dylib on Mac OS X and libgdx.a on iOS. Once all targets are configured, you pull them together in a BuildConfig. You can then add additional, platform specific settings to the BuildTarget.
This creates a default build target for Linux 32-bit. You can create a BuildTarget for a specific platform like this: BuildTarget linux32 = BuildTarget.newDefaultTarget(TargetOS.Linux, false) The parameters are specified via a BuildTarget.
#Libgdx 3d blender models generator#
The build script generator of jnigen has template Ant script files that can be parametrized for each platform. Once the native code files have been generated, we also want to create build scripts for all supported platforms. See the source of NativeCodeGenerator for more info. class files of your Java classes, the Java files to include (using Ant path patterns) and the files you want to exclude.
You specify the source folder, the folder containing the compiled. Here is a barebones example, first the Java source with inline native code: public class Example, null)
#Libgdx 3d blender models install#
Sudo dnf install mingw32-gcc-c++ mingw64-gcc-c++ mingw32-winpthreads-static mingw64-winpthreads-static